The Witcher 3: Not That Great

Every couple of years, there’s some game that comes out that becomes the milestone against which all other games of the genre are gauged. For strategy enthusiasts, it’s something like Crusader Kings 2. For FPS fans it [should have been] Wolfenstein: The New Order. For the RPG, this year’s choice has become The Witcher 3. If you spend more time on the Internet than you should, like I do, you’ll see dozens of articles and hundreds of comments about the game, extolling its virtues as the pinnacle of open-world RPGs; they’ll talk about how Geralt’s actions have consequences, how the characters’ relationships are true-to-life; how the motivations are real; how you can avoid violence all the time. They’ll go on for hundreds of words, salivating and making sure that you know that they know The Truth: True RPG gamers should be playing The Witcher 3: The Wild Hunt.

It is my humble contention that that assertion is bullshit. This is now What I’m Going to Write Today. It’s either this or another thinkpiece, this time about how Bernie Sanders still probably won’t win the nomination because he doesn’t have support among African-American Democrats. I’ll talk about my creds as a not-entirely-enthusiastic RPG gamer, my experience so far with The Witcher, my (much better) experience with Fallout 4, my super-great experience with Dragon Age: Inquisition, and, my super-super great experience with another, surprise game.

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The Democrats’ Big Problem: Convincing People to Vote

On the one hand, I’m glad that this conversation is happening more often now. On the other hand, I’m disappointed that it’s happening in all of the wrong places. On the third hand – we’re dealing with Zaphod Beeblebrox, here – isn’t it good that the discussion is happening in the first place?

I should back up. After all, you’re unaware that I just read this article in Vox about the many problems the Democrat Party is facing. The article is mainly about the stone-cold fact that unless the Democrats can get their shit together on the local level, then no matter who you elect in office, you’re going to run into the same sorts of troubles you’ve been having for the past 15 years: All of the sparks of progressivism that started up after Bush in the early 90s are starting to unravel at the local level.

Look at Facebook and, if you’re in a left-leaning group and in a left-leaning area, chances are you’ll see slews of posts about how people just need to support this issue or that issue and vote for, say, Bernie Sanders, and we’ll start seeing a resurgence of progressivism in the United States. Well, as much as I agree that people should vote for Sanders, what those sorts of posts are missing is that, at a certain point, the President can only do so much. You’ve seen this for the entire eight years of Obama’s presidency, no matter whether you’re looking at his first term or his second term: By and large, his efforts have been sabotaged or completely stymied. The ACA is a step in the right direction, but it is, at best, a mis-sized bandage on a gaping, seeping wound. While we’ve gotten same-sex marriage approved by the Supreme Court, it was a long, challenging road to get there, and we only got there with action from the Court itself, not the legislative or executive branches. Ignoring the fight that it took to get either of those ideas into reality is damaging not only to discourse but to the health of the Democrats and their supporters.

See, what you’ll see if you look at Facebook and if you fit that criteria I mentioned above, then you’ll notice an overwhelming uniformity of ideas. It’s not quite groupthink, but it’s close. You’ll see everyone saying the same thing, and expressing shock and horror at the fact that not everyone in America has the same beliefs. God forbid you have an extreme group of friends who go all reactionary and defriend people who express an opposite point of view. Once you’ve hit that point, you know that you’ve gone a full 360 degrees and wound up in the negaverse of political discourse. But it’s the tone of what these folks are going on about that I’d like to discuss. In their quest to become so ideologically pure, they’ve gone and ostracized anyone who’s more moderate than they are and, in doing so, potentially crippled the party that has the best shot of looping together everyone from Democratic Socialists to Blue Dog Democrats.

Now I know, people shouting on Facebook (or Tumblr) seems like it shouldn’t be an indicator of the health of a party – after all, a good chunk of voters probably don’t wind up spending their time doing that. A good chunk of voters are probably busy having mental breakdowns at offices and developing coping mechanisms for permanent existential funks. However, I contend with very little data points or evidence to back my claim, that those who shout the loudest get the most attention – and in the case of the folks on social media, the attention is invariably on the Presidency.

But what, exactly, is the problem with that?

Well, as the Vox article above points out, when you focus on the Presidency, you invariably don’t talk about local elections. To actually give you talking points, and to make it something I’m more familiar with, let’s look at the 2012 election in Tennessee, specifically – for the sake of simplicity – Tennessee State Senate. That document lists the total number of votes for candidates in the Tennessee state districts. First, take a look at page 3, District 6, Knox County, in which you see a total of 72,435 voters ticking a box on that ballot. I took a look at a paper[1] published by Alice E. Brading that breaks down voter activity in ballots. Ms. Brading found that, when you go down the ballot, you see a declining trend of people even finishing ballots: From over 98% in the Presidential race to just squeaking over 80% at the end of the ballot (p. 32). Doesn’t sound too bad, right? Well, look at the turnout for that election: just under 61% (p. 29) of eligible voters made it to the polls in one form or fashion in that election – and that’s a Presidential election! A big-ticket election!

Let’s next take a look at percentage of voter turnout from Davidson County, home of Nashville, the state capital. From the Tennessee election commission-provided data, you can see that Davidson County had a similar voter turnout to Knox County: 65.62%. Of 369,339 registered voters in Davidson County, that’s a total of 242,361 (approximately) voters. According to these numbers, there was a population of 648,295 as of 2012. Now, granted, population does not equal eligible voters, so I don’t have the number of eligible voters. So, we’ll just assume that only about 57% of the county’s population is eligible to vote. Now, over 65.62% isn’t, well, horrible. It’s not a ⅔ majority, but it’s not like we’re dipping into the 50s, here!

Oh, wait. Oh. Oh. 46% turnout in Davidson County, 2010. Do you remember that midterm election? That was one of the first major instances of the Tea Party surging to the front as a force in the Republican force. It was also an election that skewed heavily Republican. Knox County’s election turnout in 2010 was better, with 54%, but at that point, it’s like saying “Well, I didn’t burn down the whole building – just most of it.” So what can we draw from these numbers – surface-level as they may be? Well, considering the outcomes of local elections, while voters tended toward Democratic candidates for President in 2012, they went Republican in local elections in 2012 and 2010. But let’s go a bit more in detail here and consider the group I mentioned at the start of it: Those in Generation Y, or the Millennial Generation. According to Pew Research, at a national level, voter rates for voters aged 18 – 24 was abysmally low. Over a 24-year period (from 1988 to 2012), it did not reach 50%, whereas you crack the 75% mark for voters above 65 years old.

Now, consider who the Democrats are typically popular with: Younger voters tend to lean more liberal. That’s especially true with more left-wing candidates like Sanders. If the trend of young voters continues, then you’re going to see more of the same as always: A lot of passionate young voters who lean left doing everything they can to talk up their Presidential candidate, but more than half of them not showing up to the polls on Election Day. Or, if they do show up, not doing so again for midterm elections. That last bit is what is murdering the Democrats, and what not many people seem to talk about when they discuss what’s happening in elections – at least on a macro level.

That is, and I think, the biggest thing the Democrats have to focus on: They have to work on getting their local level politics at the forefront of their rhetoric. They have to mobilize worthwhile candidates – as the Vox article mentions, it sometimes seems like the Democrats think globally and act globally, but on a local level, which doesn’t work. Let’s take the Democratic debate, for example. You have Sanders and Clinton as the forerunners, and then a few other guys who are running as Democrats, which baffles people in states that aren’t as left as California or Oregon. It may be that Webb was a liberal in his state, because – I don’t know – he shook a Muslim’s hand once. What the left forgets is that the word “Party” implies people of a wide political spectrum getting together to compromise and provide a holistic view of a political ideology. It is not, and should not be, a single party with a single ideology. That way lies danger and – as many commentators remark – the ability of the Republicans to be flexible is a strong point the Democrats don’t have, but desperately, desperately need.

Remember: Democracy does not work based on what most people think. It works based on what most voters think.


[1] Brading, Alice E., “The Choice Is Yours: A Study of the East Tennessee Voter’s Decision Process” (2013). University of Tennessee Honors Thesis Projects

Aaron Yells at Clouds: Narrative Ownership in Games

Perhaps it’s because I grew up playing video games in the era of consoles, where you had no choice in anything, and didn’t play a game where you had a choice in anything until after grad school, but there’s been something happening in comment sections of games journalism sites lately that’s really bothered me. (No, not the whole Gamergate thing. That’s not even worth flippantly talking about.) The issue I’m talking about is that there seem to be a very vocal group of gamers who demand that developers be constantly open with their development processes, that they—the gamers—have full choice within games, and, before the games are made, have a voice in what the game is and what it becomes. Now, it also may be the fact that, primarily, when I think of narrative, the thing that pops into my head is the novel or short story. In that, it would be patently absurd for readers to make the same kinds of demands. (Granted, that doesn’t seem to stop some rabid fanbases like the A Song of Ice and Fire crowd from doing just that.) Why? Because novels and short stories are, ostensibly, one-way media. Setting aside the idea that you should be interacting with text, we’re left with the notion that games are the only true interactive art form. Thus, goes the thinking, shouldn’t gamers have more of a say in things?

It probably won’t surprise you to see that, no. I don’t think that’s the case at all.

Backing up, though, there are a few things that prompted this. The first being the comment section on a Polygon article inspired by our second thing, this post on Ask a Game Dev. As a summary, a game developer talked about developers’ practices of being tight-lipped on details about anticipated games, and what the gaming public’s reaction usually means for them. Third, posts and comment threads like this on the SWTOR subreddit. We’re getting super nerdy here, so a little description might be worthwhile: Bioware, maker of the game Star Wars: The Old Republic, are releasing a new expansion that, they say, will drastically change the way the game is played. Beyond that, and some hints about changes to the way your companions will be handled, the way in-game professions will be handled, and a few other things, they’ve not been forthcoming with information. The subreddit has been reacting exactly like you’d think they would: Stopping just short of calling BioWare fascists. The fourth is the Mass Effect 3 ending debacle which probably prompted BioWare to not share many details on things in the future. There are tons of thinkpieces about that floating around online, so feel free to do your research on that. I’d rather not revisit it in this space.

The running theme in all of this has been that the vocal gaming public has shouted for more knowledge of games that they want to play. They say, in a commonly-held idea, that they pay a lot for games, and so they should be entitled to more say than, for example, someone who goes to see a movie. (In my mind, this is an example of some pretty faulty logic. A movie is $12 and a game is $60 because of a lot of reasons, scale among them. Paying more money for media does not mean you get more say, otherwise Comcast would have millions of shareholders.)

Growing up when I did, and playing the games that I did, this strikes me as utterly insane. If developers want to bring the public into the creative process, then that’s fine, but they must have a much higher regard for the public than I do. I’ve tried to think of what Blizzard’s games would be like if the fans had any say in it, and all I can think of now is that World of Warcraft would oscillate wildly between the easiest thing in the world, and something you have to turn into a job where you put in doctor hours.

But at the heart of it all, I think there’s a simple misunderstanding: When people talk about “investing” in a game, they’re misunderstanding the metaphor. You are not investing money in a game. You are investing money in the chance to be entertained. You are paying for a product, and when you pay for a product, you get whatever the product is. Sure, you can change the way future products are made, but you have to open a sane dialog with the manufacturer, or boycott, or any number of post-purchase actions.

Investing in something, on the other hand, is very different. You give an organization a large amount of money beforehand with the expectation that a) you will see a return on that money and b) you may have the chance to steer the company—usually in the form of being involved in shareholders’ meetings or, if you have enough money, at the start of the company. I’m making an assumption here, but something tells me that gamers are not bankrolling BioWare or EA in order to fund wide releases.

The counter to all of this is Kickstarter, or Indiegogo, or a new thing called Fig. Fig seems to be a combination of Steam and Kickstarter, but with a little less communication between creator and backer. I don’t know what to think about that, mainly because the linked Polygon article is so gushing in tone that I come away deeply skeptical. However, the article does point out something important that should keep at bay the hordes of gamers shouting about gamer agency:

“The reason why they were coming in and providing that money was because they trusted so much the creative control brought by the developer. We love getting our community involved in these games, but it’s community-informed. I don’t think you want a community-designed game.”

A community-designed game, I think would be a deeply post-modern thing. A chimera so hideous that none would be able to look upon it without their faces melting a la Raiders of the Lost Ark, and that’s not just me being elitist. When you have an entire community designing something, it becomes a game of telephone, or one of those writing exercises where people write a sentence or a paragraph and pass it along. Occasionally, you might get a good plot, but by and large, it’s going to be absurdism without the art.

Who, then, owns the games? Well, the artist. The same answer as you find in novels or films. It’s their narrative, and while they may be willing to ask for input, they get the final say. Why? Because they’re doing the work in creating something. Compromises may be made along the way, and the finished product may be vastly different than what comes out at the end, but when it’s all said and done, it’s the artist who created the world and they get to say where it’s going to go from here.

The best example of this in non-games, I think, is Star Wars. Here’s a series that started off with three movies that were wildly different from their original inception, then expanded upon with three prequels that people over the age of 8 hated. The movies may completely ignore the language of film, storytelling, and any number of other, important things, but George Lucas stood by his creation, and you have to respect him for that.

So, what? What am I saying to people who are frustrated that they’re not receiving information about things at a steady enough pace for them to feel okay with the future of a game franchise?

Partially, I’m saying that these people should calm the hell down. We live in a time where, if you binge-watched an entire season of a scripted show a day, you would not be able to watch all of the new television shows in a year. And that’s just scripted TV! That’s not counting reality TV, talk shows, sports, or the news! Not to mention movies! Books! Magazines! Other games! We, in fact, live in a rough approximation of the world built in Huxley’s Brave New World, except for the fact that our government is not nearly as benign as theirs. My point being: If you want to do something other than rend your hair and grind your teeth in anticipation of not having a flawless gaming experience, you have other options. You have so many other options. You have, I think, too many other options, to the point where, if we, as a society, were smart, we’d say, “No. That is enough, thank you. I do not need any more; I’m just fine as it is.”

But we’re not. So we’ll keep making media, and in the case of games, you’ll continue to see baffling statistics like this: From May 12 to June 12, people who played Witcher 3 just on PC logged 1,770 years‘ worth of playtime. What that means is if you made that a real life block of time, and placed it chronologically in the continuum of human history, a very unfortunate strawman Witcher 3 would have started when a Roman Emperor named Philip (yeah, good luck finding people who knew about him without looking up the year 245 on Wikipedia) did… well, Imperial stuff, would have continued through the fall of Rome, onward through Charlemagne, the Inquisition, the Reformation, the colonization of the New World, the Enlightenment, the Napoleonic Wars, both World Wars, the Cold War, the Iraq wars, and then, stepping outside for a Doritos and Mountain Dew break, would have been sunburned immediately, as his skin would have become translucent and Gollum-like.

My point to gamers is this: You have other options. Calm down. If you’re dead set on playing games, then find something else until more information is released. Shouting about not being respected just makes people who aren’t you respect you less. You would, rather, probably be better off if you went and read a book.