Late to the Game: Pathfinder: Kingmaker

I’m really, really late to this one. Pathfinder: Kingmaker is a Kickstarter-funded CRPG with some serious narrative klout. It launched in 2018, developed by Owlcat Games based on the Pathfinder tabletop RPG. If you’ve heard of it, that’s probably because you read Rock, Paper, Shotgun or keep an eye on goings-on in the RPG world. It doesn’t have nearly the same market share as action RPGs – or shooter RPGs – or the more widely-known RPGs like Fallout or Dragon Age. What it does have, though, is plenty of challenge, frustration, and – at its core – the heart of a really, really good game. Let’s go into it, shall we?

For those of you who don’t know, Pathfinder is a tabletop RPG based on D&D 3.5e. The game’s got a bit of a reputation as being inaccessible – especially in comparison with the massive changes to the D&D system in its Fifth edition – and, personally, I can count on one hand the number of people I know who’ve played it. (And on one finger the amount of people I know who enjoy it.) If D&D 5e is an accessible, fun game that you can pick up and roll with after some time learning some eccentric terminology, Pathfinder is – by all accounts – like trying to join a clique in high school that’s been together since they were born, has their own language, and is open to you hanging out with them, but only if you pass their very odd tests of character. Needless to say, as someone who hates combat in tabletop RPGs and considers “Story Mode” the greatest creation to enter the games industry in the last decade, Pathfinder does not seem like it’s for me. However. If you’re into combat, detailed rules, heavy, and strategic and tactical combat, you should check it out.

Enter Pathfinder: Kingmaker. For the last several months – since the pandemic started, really – I’ve been scratching a deep CRPG itch. First, it was Divinity 2: Original Sin, an excellent game that does a great job of creating something like a tabletop game, down to having a narrator as one of the primary – though unseen – characters. I played through that, started furiously following the news about Baldur’s Gate 3, and bought Baldur’s Gate 2: Shadows of Amn for the third time. (The first copy being on disks, the second copy being one I used on a Mac, and the third one being a Steam copy.) That game’s scope was enough, when added on to the fact that I’d already played it, to turn me off of getting too far past the second chapter. It’s a fun game, but as I played through it, there was no sense of discovery. The memories seared into my brain from the first time I played it, before I knew what “1d8” meant and spent more time in item editors trying to create something overpowered and called “The One Ring”, started creeping back in and I stepped away.

Then came one of the Humble Bundle sales and Pathfinder: Kingmaker on sale for $15. I remember reading decent reviews of its core gameplay – ranging from familiar party-based adventuring to more broad-scale kingdom management – and thought that $15 seemed like a reasonable price. And such was the humble beginning of a very complicated relationship.

See, I’ve realized – and leaned into – the fact that I tend to like games that frustrate me. There’s a sense of overcoming a challenge – be it difficult tactics, complicated strategy, or just getting the damn thing to start. Pathfinder: Kingmaker has all three. I, further, have realized that I have a threshold for crunchiness in rules and, over this threshold, I tend to tap out regardless of how rewarding the game might be. Essentially, my rule is: If your game has a Scroll of Protection Against Alignment, it’s too crunchy for me to fire up on my desktop and play through. By and large, I don’t want to spend my time in Pause mode, thinking about if the enemies I’m fighting are Lawful or Chaotic, and if I throw out such and such scroll at this time, I’ll be able to add +3 to attack rolls, while suffering -1 to etc etc. That, you see, is the meat of Pathfinder, Kingmaker, and a good chunk of tabletop RPGs outside of the Genesys or Fate systems. Even D&D 5e has it baked into its bones, even if it doesn’t fully engage alignment on a regular basis. 

And yet, despite so many of the game’s encounters hinging on that sort of preparation that would turn me off of the game, I still played it for over 50 hours. Partly, I think, it was because Kingmaker has a tendency to introduce cool things just as often as it introduces incredibly frustrating things. Just when I was on the verge of quitting because I couldn’t fully rest without X amount of rations, it goes and throws a goblin party member at me, and everything is grand again. Partly, too, this frustration at fantasy crunchiness is offset by the kingdom management portion of the game. Essentially, throughout the game you are given control of a patch of land, then claim surrounding areas until you have a bona fide kingdom around you. You manage this through advisors who come to you with dilemmas that you have to solve – either by taking their advice or rejecting it. Annexing lands and building towns in those lands gives you an opportunity to set waystations along roads, something that makes adventuring a lot easier by virtue of acting as permanent shops, rest stops, and – later in the game – teleportation nodes for when you can’t be asked to zip around the map and engage in the random encounters.

Ah right, let’s talk about random encounters, shall we? They go a way toward explaining how the game does a good job of simulating the tabletop experience – as well as making everything slightly more frustrating than it needs to be. As you travel around the map – obviously necessary to get from point A to point B in quests, or to claim nodes of farms or ruins on the map to boost your kingdom stats – you have a chance of random encounters. These run the gamut from bandit ambushes to meeting a friendly skeletal salesman with a fiery horse who will sell and buy stuff to and from you. As above, just as you may be tired of running into kobolds for the nth time, you then run into the salesman on the road and all of a sudden it’s a worry-free chance to rest your party and offload a bunch of stuff you might have picked up along the way. But, in nearly every other instance, random encounters serve no other master than to simulate the tabletop experience. Whether or not you like that or find it a waste of time and barely-disguised grind mechanic acts as a litmus test on whether or not you’ll like this game. 

The map layer, on which your party travels and you manage the higher-level bits of your kingdom is, in my opinion, the best-designed element of this game. Whether or not that’s because the layer was QAd appropriately, designed from the onset, or just straightforward enough to not fail is something I cannot, however, answer. I’m inclined toward the latter, however. It is, you see, simply a map. 

Let’s take a look at the difficulty options, here, because that is – ultimately – the reason that I uninstalled the game at the very end. After this, we’ll touch on the story, how the difficulty options interact and enable/stymie player interaction with the story, and, finally, we’ll talk about why I uninstalled the game before finishing it.

When you fire up the game, one of the settings you can tweak is a pretty detailed difficulty screen. This involves enemy strength, damage dealt to your party, the effect that critical hits have on your party, and a lot more. As I was just interested in the story, I turned everything down to minimum except for the kingdom management aspect of the game. What I hoped would come of this was a game where I could click the things until they died, then move to the next bit of the story, and rinse and repeat. And, for most of the game, that’s what happened! My character, Putz McGhee, was able to roll through the game with his companions, essentially skipping over fights while still having to think about skill checks, ways to approach social checks, and all of the bits that I actually enjoy about CRPGs. The game mechanics – notwithstanding dumb stuff like needing camping rations to rest – mostly stayed out of my way so that I could enjoy the story. And then came the end of the game. 

Consider this your story warning. I’m not going into heavy details, because this isn’t a book report and, frankly, the story isn’t that good, but there will be spoilers.

After establishing your kingdom, you learn that the person responsible for periodic otherworldly attacks from the First World is, herself, cursed by a larger entity known as the Lantern King. The Lantern King cursed her until she destroys a thousand kingdoms, after which point, she will be free. And what’s more, your kingdom and your neighbor’s are the final two that she needs destroyed. Because you are the player character, it should not come as a surprise that you wind up taking over the other kingdom, adding it to yours, and bringing her, thus, one step closer to being freed from her curse.

After you annex the other kingdom – Pitax – you are attacked by the Wild Hunt. Unlike in The Witcher, these are not a bunch of Death Knight-type things, but are, instead, very, very challenging-to-beat fey folk. I say very, very challenging even on story mode. When you first encounter them, they have a very, very good chance of paralyzing your characters. The only way to stop your characters from being paralyzed is to cast a Freedom of Movement spell on them before the fight, at which point they will not be paralyzed and you can proceed with the game as normal. It took me a few tries of saving, loading, scanning through spells, then, ultimately, Googling to figure that out.

Frustrated after an hour of that, I got past the fight and then went about the last chapter focusing on kingdom management only to ultimately figure out that, because I had not min-maxed my kingdom stats (on story mode!) I could not fully rank up my advisors, thus – probably, given this is a Pathfinder game – ultimately resulting in my kingdom failing because my spymaster, magister, and high priest didn’t have an “X” next to their names. 

So, after focusing on that for 200+ in-game days, and not adventuring, because I had to pass time in the kingdom management layer working on projects and ranking up my advisors, it came time to fight the end game boss. I sallied out, finding the portal to the boss’s endgame sanctum, and then hit my next big difficulty snag. Some kind of phantasmal guard ambushed my characters and chain-feared everyone except for my cleric, who I managed to keep alive by quaffing potions and spamming damage undead spells and stuff like “Bonebreaker.” Finally, I got past that fight and made it through the portal.

Once in the portal, my character was separated from everyone else, tasked with finding them, and then went down a magical well and found a bunch of those ghosts who chain feared my character until he died. I gave it another shot, had the same result, and uninstalled the game.

Now. Here’s why: I fully agree that the end of the game should be challenging. It should make you think of ways to surmount difficulties that are different from the way you’ve gone about it until that point. Or, at the very least, be interesting. Instead, what I got was another dungeon crawl, this one reminiscent of story beat in Divinity 2: Original Sin, but with the added difficulty of having no fucking clue what was going on and being unable to damage some brutal enemies because they kept chain-fearing my character.

So, what gives? Is this a camouflaged grind check that I failed? If so, why in God’s name are the kingdom stat rank-up times as long as they are? Shouldn’t the player have the ability to get their stuff to Rank 10 within the amount of time given by the game and do the adventure-y bits? If not, surely the fact that the game was on Story Mode should have an effect on stuff like those Fear checks. Something, perhaps, that brings the duration down from 45 seconds to 5 seconds, or makes the Will checks needed to not be in the Fear state easier to pass? I don’t know, because I was too busy uninstalling the game to check out what was going on in the combat log. 

To summarize, because I got a little ranty: At the end of the game, my party was separated, I wasn’t given any indicator of what was going on at the other end of the portal, and because I took a left down a hallway, I got into a fight with five or six spooky ghosts who obliterated my monk. Some searches on Reddit and Steam led to this conclusion: I should git good, re-roll, and prep.

Here’s the thing: I don’t want to do that. I don’t give a shit about min-maxing characters either in tabletop games or in computer games. What I’m interested in is story. If your Story Mode is still at the point where your game is unbalanced to the point where your Story Mode players need to treat it like Dark Souls and quick save/load their way through the end dungeon, then what you have is not Story Mode. It’s something else. Nightmare mode, perhaps, because it’s something like a dream but is so far away that it is horrific. You have, essentially, gated a perfectly enjoyable story behind the guise of arcane mechanics put in place because you wanted to remain true to form to a tabletop game. 

Put another way, even Baldur’s Gate II’s Story Mode allows you to face-roll your way through combat so that you can get through the story. And that game is built on an even clunkier tabletop ruleset! 

And that’s ultimately the point of this 5-6 page ramble: Pathfinder: Kingmaker is a perfectly enjoyable game hamstrung by crunch-focused mechanics. There is no reprieve from that, even in Story Mode. Even then, you are forced to look into a mirror and, in your reflection, you see not your face but a Scroll of Protection from Alignment, and your only response is to despair. 

I met a traveller from an antique land,
Who said—“Two vast and trunkless legs of stone
Stand in the desert. . . . Near them, on the sand,
Half sunk a shattered visage lies, whose frown,
And wrinkled lip, and sneer of cold command,
Tell that its sculptor well those passions read
Which yet survive, stamped on these lifeless things,
The hand that mocked them, and the heart that fed;
And on the pedestal, these words appear:
My name is Ozymandias, King of Kings;
Look on my Works, ye Mighty, and despair!
Nothing beside remains. Round the decay
Of that colossal Wreck, boundless and bare
The lone and level sands stretch far away.”
– Percy Bysshe Shelley’s “Ozymandias”

A Suit Made to Order

OOPS! Spoke too soon. “A Suit Made to Order” has been picked up by DANSE MACABRE after I assumed that no answer was a rejection. So, I’m taking it off my site and will replace it to a link to their site once the June issue goes live. So hey, I guess take that as a lesson in patience?

Travel Journal: Kyoto

Wildly delayed! Whoops

Sunday

The room I booked had a floor and was, thus, a premium cabin. It also included some pyjamas, slippers, and small toiletries. The bed was comfortable enough, and the floor was remarkably quiet. I guess when everyone has the same barrier of a blackout drape, everyone knows that the only polite thing to do is be quiet. For the price I paid, the accommodations were great, the staff were polite, and the water pressure in the showers was astounding.

After waking up and showering, I stopped off at the nearby Cafe Veloce for a quick breakfast and went for a long walk in the area around Nishiki Market, Gion (the Geisha district) and through Yasaka Shrine, Sorin-ji, and Chorakui-ji in Maruyama Park on the east side of Kyoto. Check out the pictures if you want a, well, picture of that, but I was struck by the central pagoda at Yasaka Shrine, the views from Chorakui-ji, and the same temple’s waterfall. It was a fantastic way to start a trip that would involve a whole hell of a lot of temples, shrines, and pagodas. I began my schlep well before the tourists started walking around, and by the time I left Chorakui-ji to go meet Brad and Yumiko, the hordes had descended upon Yasaka. Can’t say I blame em. It’s a beautiful place.

We met up at Nijo-jo, the former seat of Shogunate and Imperial power in Kyoto. It’s a castle in the middle of the city, replete with a moat, white walls, lacquered watch towers, and a central keep. The area inside has the palace structure, the keep, a barracks, and quite a few gardens, which were closed when we were there. I suspect it’s because they don’t want people ripping up the landscaping, which would undoubtedly happen if the public was allowed to run loose around the grounds. As I mentioned, this was the seat of power before the emperor’s locale was shifted to Kyoto and well before the Meiji Restoration brought the government to Tokyo.

FUN FACTS

  • Tokyo’s full city name is Tokyo-to, basically “East Kyoto.” This is not a fun fact to people who really like Tokyo.
  • Kyoto and Tokyo, thus, have kind of a Warsaw – Krakow thing going on

I think a very rough parallel to Nijo-jo would be Edinburgh Castle, but Nijo-jo’s defining characteristic is its understated minimalism that Gothic architecture if incapable of.

OBSERVATIONS

  • Taking shoes off is much easier than vacuuming.
  • Nijo-jo is a good example of historical interpretation centers. Not so much a museum, but it displays its history through dioramas and well-written placards.
  • “Nightingale floors” should come with a trigger warning on account of their incessant squeaking as people walk through the halls of the castle.

After Nijo-ji, we went to lunch at a place called Maeda Coffee, a chain that served food. It was fine, but I knew I wouldn’t really have much that would stick in my mind at chains. Chains are chains the world over, and while not everything is a Wetherspoons-level travesty, you won’t get a lot of memorable meals at an Applebee’s.  After lunch, we went to Kinkaku-ji, the Golden Temple. It’s a gold-foiled temple on the northwest bit of Kyoto. I first knew about it because it was a background on my Macbook. I got to see it at sunset! It was great! The sun hit the temple at the exact right angle to cause a grand reflection in the pond at its base:

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The temple was swarmed by tourists, so I didn’t get a lot of time to sit and gawp at it, which was well enough. The rest of the temple grounds were gorgeous, with landscaping, rock sculptures, and gardens. Plus, an ice cream stand selling matcha soft serve. That was lovely.

If you ever want to go to Kinkaku-ji, I’d recommend going right when it opens, or as it’s about to close. Fewer tourists that way, and you get some great light effects. Regardless, though, it’s a place you should go.

We headed back to central Kyoto in time to see a small protest against the Abe government and get all-you-can-eat meat (yakuniku) at a place whose name escapes me. Kanna, the toddler, was not in favor of sitting and screamed most of the time. But hey, the meat and beer flowed, so all was well. We made plans for Koyasan the next day and parted ways after stuffing ourselves.

Monday

Koyasan is, essentially, a mountain town near a bunch of temples. It’s significant because it was the founding site of Shingon Buddhism, otherwise known as Esoteric Buddhism. Today, people can stay at the temples overnight, enjoy a vegetarian meal and, I assume, see the only stars visible near Osaka. I cannot, though, vouch for that, as we did not stay the night. One day, hopefully. One day.

At 8:40am the next day, we left for Koyasan after some transfers in Osaka. The trains led slowly into the mountains via older, incredibly not-crowded trains. We passed through small towns nestled into the many hills and mountains of that part of Japan, and it reminded me a bit of sub-Alpine Germany and Austria.

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It took three hours of travel, plus a cable car, but after we arrived, we made our way up to Oknoin, the temple dedicated to the founder of Esoteric Buddhism, and one that contains thousands of lanterns. The temple, since visitors are not allowed to photograph it, is, on the exterior, a typical Japanese Buddhist or Shinto temple. It is, though, lent gravity by its position at the far rear of a massive cemetery in the middle of the mountains, where the air is crisp and the atmosphere, aside from the tour guides and children, is peaceful. It is very much still an active temple, and there are large numbers of practitioners who go up the mountain to practice their version of Buddhism. As we walked around, Brad and Yumiko overheard older visitors discussing their relatives who were members of that sect of Buddhism and were thus memorialized in lanterns hanging from the exterior of the temple. I mentioned the parallel to jahrzeit plaques in synagogues.

I mentioned the cemetery earlier. What I didn’t mention is that, at the start of the cemetery, there are graves with corporate logos. As the Japanese do not strike me as a particularly anarchic people – indeed, I know that their governments have been vehemently anti-left wing for the 20th and 21st centuries – I have no idea what these are for. There was one put up by a pest control company in honor of all the termites they killed, which is cheeky, but strikes the Western mind as rather odd in juxtaposition with gravestones that are hundreds of years old. Still not sure what that’s about, and it’s something I should take a look at.

Other than that, we visited a pagoda with a picture of a dog outside. The dog was sick that day, so we did not get to see the dog. I was sad. The pagoda, though, did have a small basement chamber that was meant to evoke the womb. It was completely dark, and visitors are advised to hold handrails so they don’t get lost and, likely, die. The handrail is probably unnecessary because the hall was pretty narrow, but, again, tourists. Yumiko noted that Kanna was probably quiet because she just came from the womb, and it might have felt like home.

Following that, we went to Konpondaito Pagoda and its surrounding temples. The pagoda is the big orange one that people probably recognize:
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All around the area, signs gave the dates of reconstruction of these temples because, as we learned, everything in Japan has burned down at least four times. It’s the hazard of building everything out of wood. One day, we’ll transcend these wooden bonds, but until that day, wood it is.

The whole visit was nice and I’ve added an overnight stay on my bucket list. I’d like to see the night sky from there, and there’s something that appeals to me about spending the night in a temple. Doing so might scratch an itch, or be a way to test the waters about shifting fully over to some variant of Buddhism, though I think Zen would still be the one for me. I still need to make it through Mumonkan, though. Perspectives outside of Dogen would be nice.

After hitting up a slew of Koyasan’s pagodas and temples, we headed back to Osaka. I churned through a significant chunk of Children of Dune and we all rested as best we could, given that we were all standing up on the train back to the city.

Upon arriving in Osaka, we ate ramen at a well-regarded vending machine ramen place. It was pretty solid, though extremely salty, but also fairly affordable. After ramen, we ate takuyaki – fried octopus puffs – and wandered around a place that reminded me of an extraordinarily low-key Fremont Street. I forget the name of the district we were in, but it seemed that all the world had been transformed into pachinko parlors, bars, restaurants, and kitsch shops. Along our route, one guy – a cook for a restaurant, judging by his uniform – stopped me and asked how the Astros were doing. (I was wearing my Astros hat. He was not psychic.) At the start, because I live in Portland, where everyone is trying to sell you something on the street, I thought he was going to have a pitch for something, but nope. He just wanted to talk sports with an American. His brother played football at Nebraska and now lived in Houston. Apparently people in Osaka are well-known for being friendly, while Kyoto has a reserved reputation.

We walked along the neon- and freon-lit streets, hearing accents from all over the world popping into bars, ramen shops, pachinko parlors, and toy stores. Osaka was an extraordinarily lively place in a completely opposite way than Bangkok. The latter almost flaunts wealth by displaying the gaudy shopping malls alongside the deprivation of poverty. It’s almost impossible to go anywhere in Bangkok without being reminded of the extraordinary poverty. Streets are full of rubbish, the rivers are polluted, and everywhere there’s the sense that the people deserve better just by virtue of being human beings. By contrast, Osaka and Kyoto are clean, orderly, and seemingly prosperous. It would, of course, be naive to assume that poverty does not exist in these two cities. Because they exist in a capitalist society, poverty must exist. But there is, here, a sense of order that does not exist in Bangkok. And that is what I mean by the liveliness in Osaka versus that in Bangkok: It is just as human to have the deprivation of Bangkok as it is the glittering lights, scents of takuyaki, and vending machines selling beer and coffee in Osaka. Yin and yang. Kyoto is a more reserved, quiet Osaka. There is plenty of life on its main streets, but just as much, if not more, in the small side streets crowded with restaurants, cafes, izakayas. Kyoto ranges from those main thoroughfares filled with Apple, Adidas, Dolce & Gabana, and the like to the nearly-preserved-in-time narrow streets of Gion. And nowhere is there a hint of trash or disorder. It’s not something I’d think to see in Tokyo, but for a first impression of Japan, it’s not bad.

Of course, walking through Osaka’s shining streets, I was more concerned with taking pictures of the sculptures of fish, crabs, cows, and octopus that served as restaurant signs. The “deep thoughts” only popped up later, the next day, at Astrea coffee on a quiet street in west-central Kyoto.

Tuesday

Began the day at Astrea coffee, a small cafe away from the chains of Karasuma. The cappuccino (which I have now deemed my decadent travel beverage) was good and the barista was friendly. I asked, at one point, where he sourced his beans, but I think that was slightly over the level of his English abilities. The response I got was somewhere between “Yes” and “Corporate.” No biggie – it was tasty, and the cafe was very nice. I kept up with this journal, then headed out to meet up with Brad at Gion to head to the Water Temple (Kiyomizu-dera). It was not, I learned, named that because there were puzzles and you need leaden boots to get through. Instead, it was named that because there is a waterfall nearby that the monks use(d) to perform ablutions. For our purposes, the name was very fitting because it rained in a nearly constant drizzle through the day.

Along the way, we walked through narrow streets that are now home to kitsch shops (which I humbly submit should be referred to as “kitschens”) but, I suppose, were once home to people who hoped to live near the temples of the district and thus catch blessings as they rolled downhill. The shops now sell most of the same thing: Cat plushies, tiny monks, tiny buddhas, chopsticks, matcha-flavored snacks, etc. Their targets are, of course, the tourists going to and coming back from Kiyomizu-dera. It reminded me a bit of the shops around the Malaga and Cordoba cathedrals, but, obviously, Japanese. The color palette was different, the construction was wood, and the whole area felt much more subdued than the vibrant (and hot) southern Spain, but it was nonetheless similar. It thus spoke, in some commercially transcendent way, of the universality of tourism.

After cutting down the hill, we grabbed ramen at a small stall just off the main street adjacent to the torii leading to Yasaka Shrine. The food there was good, cheap, and quick. Aside from Osaka, it had been really, really long since I’d had ramen and I had forgotten how salty it was. I could feel the arteries clogging up and getting ready to rebel, but damn it was good. There is, obviously, a huge gulf between Cup Noodles and shop-made ramen, but this trip really drove home how deep that gap is.

Following the meal, I called Michiko, an old friend of my mom’s side of the family. She’s an older Japanese woman who lives in Yamagata. She was my grandfather’s secretary when the family lived in Japan while he was stationed there in the Air Force, and my mom and she have kept in touch regularly. She’s a very nice woman with surprisingly good English, and she extracted a promise that I’d figure out a way to come visit the next time I came to Japan.

We then went to Sanjusangendo via one of the private lines in Kyoto. Sanjusangendo is a temple with 1,001 statues to Kannon, lined with a few statues of protector deities that migrated from Hinduism to Buddhism. The temple complex is a decent size, with a well, two large gates, and a torii, but the main attraction, obviously is the statues. They were built over the course of a few decades and commissioned by the Shogun. In a way, it’s nice to see that the desire to immortalize oneself by building massive shit is universal: Pyramids, temples, cathedrals, mosques, all come from the desire of people to say “Look how dedicated to this religion I am.” Don’t get me wrong: The statues are extraordinarily impressive, and the craftsmanship is astounding. With that said, I’m not sure what Siddhartha Gautama would have thought about these massive displays given the whole rejection of wealth and extravagance, but that might just be my Zen bias popping up.

On the way out of the temple, I got a request for Nintendo kitsch from my friend Josh. Brad knew a place to go, and we slowly made our way over there. First, though, we stopped at a place called Amazon Coffee, an establishment that was like a coffee counter and a diner instead of a cafe. I dug the hell out of it, from the quiet guy who ran the place to the simple – but still expensive! – coffee. Kyoto, I found, has a lot of these small hidey-holes that have solid fare. You just need to get away from the shopping district – much like every other major city in the world, really.

We walked from Amazon Coffee to Kyoto Station, talking about how work raises our blood pressure, the differences in working with Americans, Japanese, Europeans, and Koreans, and family life. Along the way, I saw a record score/cafe called Davada Record/Cafe. I didn’t manage to make my way there, but it has made the list of places to check out. Looked nice from the outside at the very least. Then we made our way to Kyoto Station’s Yobodashi Camera store. 8 floors of stuff. Just so much stuff. Camera equipment, home appliances, toys, furniture, just a lot of stuff. We’d wind up back there to give Yumiko a chance to feed Kanna, but woof. Stuff. I got Josh his kitsch from a capsule machine and we went to a couple of nearby temples founded by and run by the same sect of Japanese Buddhism (Higashi-Hoganji & Ryakokuzan Hongwan-ji). There was apparently a feud within the sect and part of the sect broke off from the first temple (East) and founded the second temple (West). The temples aren’t identical, but they are very, very similar. The East temple was burned down in various fires four times. Unsure how many times the West temple had burned down, but if the rest of Japan is any indicator, it’s at least four times. Thanks, as always, to Yumiko for the local knowledge.

We walked around a while, chatted with an older tour guide, and then went to the West temple, which we unanimously agreed was worse, pretentious, and derivative. Why? No reason. After that, we went back to Kyoto station for a hell of a long time. There, we walked up to the observation deck after picking up some snacks and having a baffling conversation about a sign on the counter. (NOTE: Kyoto has cheese tarts! Like Lisbon!) From the observation deck, we saw the city and Brad pointed out the Nintendo buildings in town. No word on if the two buildings have a feud.

And finally in the group excursion, we went to a food hall where I had gyoza, shao mai, and a beer; Brad got Meat; and Yumiko got Mexican. Kanna, being an infant, pooped in her diaper. The food and beer hit the spot and after a wander through the subway, we parted ways.

I then went to Jam House Rock Bar! This place was great! It is on the fifth floor of a building on the Western edge of the Gion district, just South of the McDonald’s near the bridge coming from Karasuma. The bar’s space is tiny, with seating for, maybe, fifteen people. A couple tables line the wall across from the bar, which has stools for six people. Above the bar are dozens of records on vinyl and a few CDs. The walls are plastered with posters ranging from Motorhead to Bob Marley, and there’s a TV showing concert videos. When I walked in, it was Zeppelin.

Kyoto – because I don’t think I’ve gotten this point across – is a very expensive city. Well, relative to what I usually like, I guess. If you come from LA, it’s probably cheap, and if you’re coming from Seattle, it’s probably on par. But for me, as a member of kind-of the middle middle class, it’s expensive. Food, clothes, stuff is pricey. Jam House was a nice little oasis from price tags. At this bar, one may find a cocktail that is, essentially, Jack Daniel’s with a splash of Coke for $9 (it’s called “Lemmy”). Their cocktail list has some suggestions, but is mainly a listing of liquor bases with what you can pair it with, and the requisite pricing. Again, and I cannot stress this enough, it’s affordable.

I stayed there for some time, talking with the bartender and sharing our mutual love of Motorhead and Mastodon, and chatted with a lovely Japanese woman whose name I totally forgot to get, because I am an idiot.

Jam House was fantastic. Got a band recommendation from the bartender (SONHOUSE – not the blues musician) and would really like to go back there at some point. They were very friendly people and it went a long way to reinforcing my already strongly-held belief that metalheads and punks are the fucking best. (It is a proven fact that Lemmy and Motorhead have united more people than Christ.) I also introduced everyone in the bar to Tyr, and the bartender seemed into them. We listened to a couple of tracks and then went back to Mastodon, which is more proof that Jam House is the best bar in Kyoto. Being very small and on the 5th floor of a building forces familiarity in a good way.

After a couple of Lemmys, I headed back to the hotel. I planned to hike Mt. Hiei in the morning.

Wednesday

You should know this, because I forgot it, and it bears remembering: Metric to Imperial is a more intricate conversion than multiplying by 2. Thus, the 840m mountain was not 1680 feet, but over 2500 feet. This I did not realize and did not prepare myself for.

I got up early and went to a convenience store to pick up snacks, water, and the tea for the hike up Hiei. Then, I took a bus and a short train ride to Sigamura station to where I thought a trailhead was.

I arrived at the trailhead to find the road heading up to it was closed due to some construction. I tried to communicate with the utility guy via my phone and translation app, but he seemed to not want to put forth the effort and shrugged and sat down. I took that for a pretty strong “Fuck off” signal, and fucked off through a neighborhood, past an Imperial palace, and then started my climb another way.

The first observation I had was that I am way out of shape and am unconditioned for this kind of stuff. The second observation I made was that based on the people passing by me, I need to be more in shape. The third observation I made was that hiking up was a good choice. The trail was empty. The fourth observation was that, partly because of its emptiness, the trail was gorgeous. Right off the bat, you are surrounded by trees and based on one other hiker’s bow and clap to an (ash?) tree, there was some kind of significance to this forest.

From the start of the trail to the top is the aforementioned 840m elevation gain over around 9 kilometers. I don’t know exactly how much of that I walked, given I double backed and wandered around a bit, but it sure as hell felt like a lot. Along the route, one is treated to streams, rivers, brooks, cairns left by hikers, and, of course, views of the unending sprawl of the Kyoto-Osaka metropolitan area. At the top, hordes of tourists who took the cable car and views all around, including the big fuck-off lake to the east. For me, though, the walk up was more important than the top.

Back in undergrad, I read excerpts of Basho’s The Narrow Road of the Interior. Part travel journal, part poetry, it is a work written by a monk as he makes his way across Japan on foot. He was one of those kinds of monks whose practice was active and artistic and the haikus and imagery of the piece, as he embarks across Japan’s fields and mountains on a very long pilgrimage, always struck me as something I wanted to do. This was reinforced recently as I read Werner Herzog’s thoughts about walking places on foot and how he decided to walk the length of Germany’s land border. Perhaps this is why I decided to go up the mountain instead of go to the palace. Some part of me clicked when I saw the peak, as we drove from Kinkaku-ji and I knew that I’d wind up on the trail.

I don’t often feel pulled to go into nature. I didn’t grow up hiking or camping and, despite living in a gorgeous part of the US, rarely go while in Portland. For some reason, though, I’ve felt the need to go in both Hong Kong and Kyoto. Both times have been great, exhausting, and challenging, and I always think that I’ll do it again.

I was amazed at the amount of nature so close to the city. No monkeys spotted, but plenty of green hills, spiders, and birds. I definitely understand why hiking is a big thing in the PNW; I just wish we had a transportation system that made it accessible without the need for cars.

Toward the midpoint of the trail was a rest. There, an older Japanese man was reading a book. I sat down for some water and looked out across city and all around. After some time, I started back up along the way and, after that, the trail got really steep. It was at that point that I realized that my command of the metric system was sorely lacking. Along the way, I ran into an Australian and the Japanese guy with the book at another rest, looked out over the city, and ate some nuts. It was at that point that I made the connection to Basho and thought about how neat it is that, sometimes, life takes you exactly where you wanted to go, even if it took a decade longer than you would have liked.

From that rest point, I hauled further up the trail, considered how it always seemed like there was more mountain, and walked by a ton of windfall. Along the way, there was what looked like a radio rely station. I rested near there or a bit and wondered what would happen if it turned out to be a classified facility. Would they come after me? Would I be disappeared down a hole for the rest of my life? Of course, nothing happened and I continued upward. Eventually, I hit a crossroad of the Kyoto Trail and a former service road. There, a Japanese woman kitted out for a run asked me how far it was down the trail, and I said “Way down.” She laughed and started jogging down the trail.

It was there that I saw the hordes of tourists in cable cars going up to the peak. Based on that and being unable to find a path that was marked up for the peak, I walked for some time in the direction of a couple of temples. Eventually, I walked back and decided to take the cable car back down in time to have lunch with Brad and get some souvenir shopping done.

Brad and I ate fast food on his lunch break and I got some treats for folks. Soon, I headed out my own way and found a coffee shop called Cafe Bibliotec Hello! and decided to hole up there for a while, finish Children of Dune, and write some before wandering around prior to dinner.

The CBH! is a two-storey “book cafe” attached to a bakery. It’s near the Kyoto Imperial Palace – just to the south – and has a remarkably low-key, warm atmosphere. I imagine part of that is because the people who want to hang around books are strange and don’t like talking a lot. That’s me, after all. Whatever the reason, it’s an excellent place to while away an afternoon with a book and a notepad and get some coffee away from Karasuma. The cappuccino was tasty and they gave the option to have cinnamon on it, so I was pleased as punch.

Around 5:30, I left and continued walking around. After going through some craft store and art gallery-laden side streets, I decided to follow the Kyoto palace walls back to Karasuma and meet up with Brad and Yumiko for dinner. It was a long, but pleasant, walk passing through high-income neighborhoods, listening to crickets in the trees around the park over the walls, and marvel that no one was blaring music out of their cars. It was serene, peaceful, and the complete opposite of Bangkok and Osaka.

I met up with Brad and Yumiko to find food in Gion. Eventually, we wound up in an izakaya selling matcha beer. I did not drink the matcha beer, but I did split two bottles of sake with Brad and Yumiko. We ate a bunch (including eel) and I went back to pass out at the hotel before my flight back in the morning.

State of legs: Burnt out.